Mutants in the Night – Other Worlds

I’m not a big fan of post-apocalyptic fiction. Or the apocalypse either, for that matter. In my mind, it’s usually portrayed as wish-fulfillment of the worst sort. Everything has gone to hell, things are awful, but hey, you made it through unscathed. And look at all the zombies, raiders, or insert-other-here, just begging for a violent comeuppance. There are the occasional vague gestures towards to how “terrible” things are, and how bad you should feel for enjoying this consequence-free land of violence and pain, but it always rings a bit hollow to me. At least Day of the Dead was honest about it.

For it’s part, Mutants in the Night harkens back to the sentiment and message of Night of the Living Dead more than Mad Max. Your protagonist might be trapped by zombies, but at the end of the day, it’s racist cops that eventually put you in the ground.

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About “Other Worlds”

Hello there! Let’s talk about Other Worlds. Other Worlds is a writing series I’m going to try doing more of on this blog. My aim will be to offer critique and analysis of indie tabletop RPGs that I don’t see getting a lot of attention. Now, there’s new TTRPGs every day, so analyzing them all would be literally impossible. So instead, I’m going to try to go in-depth on games that have ideas or mechanics that are personally interesting to me.

This is NOT intended to be a review series, and the goal with these essays isn’t to convince you to buy / not buy a given product. Instead, I’ll be trying to focus on what games do well and what interesting ideas they bring to the table. I’ll be focused on what’s in the text of the games, not what I think “should” have been written in or expanded on.

Anyways, that’s what’s up. Hope you enjoy!

Precious Dark and the Judicious Application of Explosives

A couple weeks ago at ConTessa, I got the chance to playtest Stacy Dellorfano’s new RPG, Precious Dark. We had a lot of fun with it; poking around in dark caves, scaring off giant moths, and defeating a giant snail with salt. Yeah. It’s that kind of game.

Precious Dark doesn’t seem to take itself too seriously. The basic set-up is that literally every apocalypse you can imagine has occurred, and humanity has been driven underground thanks to the surface of our world now being an irradiated wasteland populated chiefly by denizens of a dystopian police-state. Of course, humanity digs too greedily and too deep, and we find… “something” within the bowels of Mother Earth. “The Weird”, a strange, alchemical substance that grants otherworldly, magical properties to people and things. “The Weird” seems to be the principal resource and driving factor of Precious Dark, and for our playtest, we were sent by a talking cat to mine out some crystals imbued with the stuff. Continue reading