The Advantages of Advantage

Every time I go back to reading The Angry GM, that sonavabitch makes me want to try running a game again. Not just any game, but good ol’ DnD. What can I say? Either he’s a persuasive writer or I’m just a gullible sod.

In either case, reading the latest batch of rants and articles got me thinking about player agency. After looking up some old stuff of bankuei’s on fictional positioning, and I’m thinking the two go hand-in-hand with 5e’s Advantage and Disadvantage system.

A brief overview: In 5e, players can sometimes either get “advantage” or “disadvantage” when performing an action. If they have an advantage, they roll two d20’s and take the higher number, if they have a disadvantage they roll two and take the lower result. As part of 5e’s unifying superstructure, there’s a lot of conditions, statuses, and spells that grant advantage and disadvantage in specific situations, but there is also a surprising amount of leeway given to the GM.

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Narrativist Round-Up: Community Radio and Peter Pan

A while ago I sat down with a few friends to play a round of “Community Radio,” an improv game by Quinn Murphy heavily inspired by the “Welcome to Nightvale” podcast. It was originally brought to my attention by bankuei, and in the interest of full disclosure, my friends and I are pretty big fans of all-things Nightvale related.

When people talk about roleplaying games, they’re talking about a pretty wide swathe of playstyles and genres that are pretty fundamentally different. I’m not going to re-tread all of it, but suffice to say that I’m pretty sure “Community Radio” is a narrativist game.

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