CW: discussions of sexual and emotional abuse, as well as trauma and coping mechanisms.Continue reading
After reading some recent twitter threads about people trying to get started in the TTRPG space, how others can benefit from the knowledge of old-timers, and just thinking about my own experiences in tabletop, I decided to talk a bit about how I hire people to work on my own RPGs.Continue reading
There’s a game sitting in the garage of my friend’s house. My friend is a “miniatures guy”, and he’s my mentor when it comes to all the fiddly bits of the hobby, things like painting, airbrushing, assembling and gluing. The game is called “Runewars.” Not the board game, mind you, the “starter set” edition of the miniatures game.
I was immensely excited when I first heard about Runewars. I had previously played a fair bit of X-Wing, and taking the dial-driven game-play of that game and applying it to a fantasy, rank-and-file tabletop game seemed, to me, like a match made in heaven.
After listening to some podcasts recently on the topic of Min-Maxing and Powergaming, I’ve come to a bit of a revelation as to what I, personally, believe to be the underlying cause of Min-Maxing, and, perhaps, why it’s not such a terrible thing.
Essentially, I believe that the Min-Maxer is really a response to and an defense against a much more insidious, disruptive playstyle. A playstyle I call “Mr. Do-Everything.”