Applying Circle Theory – A Brinkwood Case Study

I recently had the privilege to attend a presentation given by Orion Black (@dungeoncommander on twitter) on Circle Theory, while I was at Orcacon 2020. While I wasn’t able to stay for the practice portion of the presentation due to some noise sensitivity issues, I did learn quite a bit, and as soon as I was able, I sat down to “diagram out” my own upcoming game, Brinkwood: The Blood of Tyrants using Circle Theory.

It is my belief that one strength of Circle Theory is in illustrating to the designer where the most important intersections of their game lie, and which mechanics are essential, and which may be perhaps removed from a design in order to “focus” it better.

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