How I Hire People

After reading some recent twitter threads about people trying to get started in the TTRPG space, how others can benefit from the knowledge of old-timers, and just thinking about my own experiences in tabletop, I decided to talk a bit about how I hire people to work on my own RPGs.

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The Wild Hunt – Other Worlds

When I sat down to read “The Wild Hunt” by Samantha Marie Ketcham Seguinte, I was thinking about doing a twitter read-through of it, as I typically do with shorter games or even longer ones I want to highlight. But something about it defied the type of writing I usually do for my read-throughs. Typically, I try to break a game into it’s component parts, circling certain segments and trying to create some narrative on how they build into each-other. But for “The Wild Hunt”, such an approach seemed inappropriate. It’s not as if there’s nothing to highlight, far from it. But each piece links together very intricately. It seemed like to focus on any tree would be to miss the proverbial forest.

That said, I am in murky waters here, as I’m really going to extrapolate my own meaning from the game, rather than trying to discover the mechanics that underpin it in order to create what I think was the designers’ goal. So be aware, in trying to understand the forest that is “The Wild Hunt”, I’m looking through my own set of eyes.

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