On Feedback

As I’ve been working on a new game, I’ve arrived at probably my least favorite part of the process. The major mechanical work is done, everything’s written up, and I’ve even started playtesting. Which means, alas, that it’s time to ask for feedback.

As I’m going through this process, I thought it might be helpful to share some observations that might make the process less miserable for those who come after me.

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