There’s a point to be made about focus when talking about a game like Out of the Blue, or any other story game for that matter. There’s a larger discussion around how tight a game’s focus should be. Broad spectrum games like GURPS or FATE have their own strengths, but sometimes there’s nothing better than a small, genre-heavy honest-to-god game.
Out of the Blue looks great on paper (though the preview’s graphic design might leave a little to be desired). The rules are clear, concise, and written with a purpose. The creative agenda built into the game is hard to miss; especially as the game makes a point of getting everyone on the same page before play begins. Continue reading